This project started with a low poly model that was delivered by client
My tasks were to add high poly details, unwrap and create textures and stencils. Some assets i imported from some of our previous projects and adjusted them to the needs of current project.
I added details according to the final usage of the model.
Studio environment, lighting and rendering for portfolio presentation.
Modeled, unwrapped in Blender
Textured in Substance Painter (4 texture sets, 3 solids, 1 transparent)
At final stage i added a premade rig we used in previous projects and adjusted it to fit.