Stadler Eurodual

This project started with a high poly model.
My task was to optimize the mesh, retopo or remodel parts where necessary, unwrap and texture including stencils and also a simple rig. Since the model has all the details like 1:1 to factory model i had to remove the parts that wont be visible, create instances where possible. The model was unwrapped both ways (unique and overlapping).
Modeling and optimizing, unwrap, rig was done in Blender.
Texturing in Substance Painter