I was responsible for modeling, unwrap, texturing, lighting, rigging and animation. All of this work was done solely in Blender.
The window is fully rigged driven by custom properties for opening, moving, exploded view and some shading adjustments.
Project requirements had changed during the development and i had to modify the rig couple of times to better suite projects needs.
Art direction and other aspects not mention above by Daniel Mikolajcak