Work In Progress / 08 September 2022

Tram - interior UE5 - part 5

Hello and welcome to part 5,

So whats new ?

I created almost all high poly meshes. Cleaned up whole hierarchy and everything that repeats at least twice is a collection instance. All assets are placed in the center so there will be no problem once i start to export them to FBX. 

I guess it is barely visible but the ceiling mesh is now divided to 3 different assets. One is with vents to the side, second with a screen and third has the vents on the bottom. Yep, you dont see vents here, because i havent decided yet if i want them in mesh, or in texture. I will show you all assets as soon as i finish the work on high poly mesh.

I kept the module 03 as last because it looked like it was the easiest. Well, i was wrong. I was really happy with the look of previous two modules and when i started to work on the last one i discovered that all of them were out of scale. So i have to rescale and remodel mainly the panels around windows and door. 

The covers above the door and windows are a bit more tricky as they are not the same in any of modules. Also there are many versions of ... cant find the right word for it ... connectors between handlebars itself, and between handlebars and floor or wall.

There is some more stuff that needs more reference images, so the next mission will be to capture all the details that i am missing right now.

I also plan to put some colors on the mesh, that will represent every material.


For the part 6 (which will be the last modelling part) i plan to take closeup shots so you can see better and in detail how it looks.


Thanks for watching and see you in the next update :)