Work In Progress / 28 November 2021

Tram - interior UE5 - part02

Hello and welcome to second part!

What can you expect in this part ?

Well... more blockout :) Lot of rescaling and adjusting in all modules. 

When i was satisfied with blockout i accidentaly found a blueprint. So i got back to rescaling, modifying. Also i took a trip with the tram to inspect every detail possible. And i mean every. Seriously, i was so focused in chasing details that i forgot about people around me. When i got back out of "inspecting mode" some people where staring at me like i was a total stranger. 

Ok, thats all from behind the scenes. Now to actual blockout.

Single modules


Whole tram

All main parts are now in place. Next step is to create high poly models. Also before i jump to high poly modeling i have to think about which assets i will need to create and how many versions.

Stay tuned for updates :)

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