Hello and welcome to part4.
Its been a while since i last posted and i cant believe how fast the time goes. Finally i have some time for update :)
I continued to work on high poly meshes, panels around the doors, overhead panels, seats and adding detail props like emergency switches. Lots of invisible stuff has been done under the hood like cleanup of collections and using instances for door, seats and other assets where it was possible.
See you in the next update.



